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API > API/Plugins > API/Plugins/SmartObjectsModule
Handle to a registered smartobject.
| Name | FSmartObjectHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectTypes.h |
| Include Path | #include "SmartObjectTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FSmartObjectHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SmartObjectTypes.h | |||
FSmartObjectHandle
(
const FGuid InID |
SmartObjectTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Invalid | const FSmartObjectHandle | SmartObjectTypes.h | |
| InvalidID | FGuid | SmartObjectTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | SmartObjectTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
SmartObjectTypes.h | ||
bool IsValid () |
Indicates that the handle was properly assigned but doesn't guarantee that the associated object is still accessible. | SmartObjectTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSmartObjectHandle& Other |
SmartObjectTypes.h | ||
bool operator==
(
const FSmartObjectHandle& Other |
SmartObjectTypes.h |