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AMassVisualizer |
Actor holding the mass visual component responsible to handle the representation of the mass agent as the static mesh instances There may be a separate instance of these for different types of Agents (Cars, NPC's etc) |
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FMassDistanceLODParameters |
Simplest version of LOD Calculation based strictly on Distance parameters Compared to FMassVisualizationLODParameters, we: |
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FMassDistanceLODProcessorTag |
Tag required by Distance LOD Processor to update LOD information. |
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FMassDistanceLODSharedFragment |
Simplest version of LOD Calculation based strictly on Distance parameters Compared to FMassVisualizationLODSharedFragment, we: |
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FMassInstancedStaticMeshInfo |
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FMassISMCSharedData |
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FMassISMCSharedDataMap |
The container type hosting FMassISMCSharedData instances and supplying functionality of marking entries that require instance-related operations (adding, removing). |
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FMassLODSignificanceRange |
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FMassRepresentationFragment |
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FMassRepresentationLODFragment |
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FMassRepresentationParameters |
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FMassRepresentationSubsystemSharedFragment |
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FMassRepresentationUpdateParams |
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FMassStaticMeshInstanceVisualizationMeshDesc |
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FMassStaticRepresentationTag |
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FMassStationaryISMSwitcherProcessorTag |
Tag required by UMassStationaryISMSwitcherProcessor to process given archetype. |
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FMassVisualizationLODParameters |
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FMassVisualizationLODProcessorTag |
Tag required by Visualization LOD Processor to update LOD information. |
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FMassVisualizationLODSharedFragment |
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FMassVisualizationProcessorTag |
Tag required by Visualization Processor to process given archetype. |
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FStaticMeshInstanceVisualizationDesc |
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FStaticMeshInstanceVisualizationDescHandle |
Handle for FStaticMeshInstanceVisualizationDesc's registered with UMassRepresentationSubsystem |
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IMassRepresentationModule |
The public interface to this module. |
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TMassVisibilityTagForLevel |
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UMassDistanceLODProcessor |
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UMassDistanceVisualizationTrait |
This class has been soft-deprecated. |
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UMassMovableVisualizationTrait |
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UMassRepresentationActorManagement |
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UMassRepresentationFragmentDestructor |
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UMassRepresentationProcessor |
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UMassRepresentationSubsystem |
Subsystem responsible for all visual of mass agents, will handle actors spawning and static mesh instances |
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UMassStationaryDistanceVisualizationTrait |
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UMassStationaryISMRepresentationFragmentDestructor |
This class is responsible for cleaning up ISM instances visualizing stationary entities |
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UMassStationaryISMSwitcherProcessor |
This processor's sole responsibility is to process all entities tagged with FMassStaticRepresentationTag and check if they've switched to or away from EMassRepresentationType::StaticMeshInstance; and acordingly add or remove the entity from the appropriate FMassInstancedStaticMeshInfoArrayView. |
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UMassStationaryVisualizationTrait |
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UMassUpdateISMProcessor |
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UMassVisualizationComponent |
This component handles all the static mesh instances for a MassRepresentationProcessor and is an actor component off a MassVisualizer actor. |
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UMassVisualizationLODProcessor |
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UMassVisualizationProcessor |
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UMassVisualizationTrait |
This class has been soft-deprecated. |
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