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API > API/Plugins > API/Plugins/MassRepresentation
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h |
| Include | #include "MassRepresentationProcessor.h" |
Syntax
USTRUCT ()
struct FMassRepresentationUpdateParams
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bTestCollisionAvailibilityForActorVisualization | Controls whether UpdateRepresentation run will ask the RepresentationSubsystem whether the relevant world collision has been already loaded while considering switching an entity to a actor-level representation. |