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This class has been soft-deprecated. Use MassStationaryVisualizationTrait or MassMovableVisualizationTrait
| Name | UMassVisualizationTrait |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassVisualizationTrait.h |
| Include Path | #include "MassVisualizationTrait.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="DEPRECATED Visualization"))
class UMassVisualizationTrait : public UMassEntityTraitBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassEntityTraitBase → UMassVisualizationTrait
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassVisualizationTrait() |
MassVisualizationTrait.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowServerSideVisualization | bool | If set to true will result in the visualization-related fragments being added to server-size entities as well. | MassVisualizationTrait.h |
|
| bCanModifyRepresentationSubsystemClass | bool | The property is marked like this to ensure it won't show up in UI | MassVisualizationTrait.h |
|
| bRequireValidStaticMeshInstanceDesc | bool | When True, ValidateParams() will require a valid StaticMeshInstanceDesc. | MassVisualizationTrait.h |
|
| HighResTemplateActor | TSubclassOf< AActor > | Actor class of this agent when spawned in high resolution | MassVisualizationTrait.h |
|
| LODParams | FMassVisualizationLODParameters | Configuration parameters for the visualization LOD processor | MassVisualizationTrait.h |
|
| LowResTemplateActor | TSubclassOf< AActor > | Actor class of this agent when spawned in low resolution | MassVisualizationTrait.h |
|
| Params | FMassRepresentationParameters | Configuration parameters for the representation processor | MassVisualizationTrait.h |
|
| RepresentationSubsystemClass | TSubclassOf< UMassRepresentationSubsystem > | Allow subclasses to override the representation subsystem to use | MassVisualizationTrait.h |
|
| StaticMeshInstanceDesc | FStaticMeshInstanceVisualizationDesc | Instanced static mesh information for this agent | MassVisualizationTrait.h |
|
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SanitizeParams
(
FMassRepresentationParameters& InOutParams, |
Tests whether StaticMeshInstanceDesc is valid and if not cleans up InOutParamss of EMassRepresentationType::StaticMeshInstance occurrences. | MassVisualizationTrait.h | |
virtual bool ValidateParams() |
MassVisualizationTrait.h |
Overridden from UMassEntityTraitBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildTemplate
(
FMassEntityTemplateBuildContext& BuildContext, |
MassVisualizationTrait.h | ||
virtual bool ValidateTemplate
(
const FMassEntityTemplateBuildContext& BuildContext, |
MassVisualizationTrait.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
MassVisualizationTrait.h | ||
virtual void Serialize
(
FArchive& Ar |
MassVisualizationTrait.h |