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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/UMassVisualizationProcessor
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationProcessor.h |
| Include | #include "MassRepresentationProcessor.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationProcessor.cpp |
static void UpdateEntityVisibility
&40;
const FMassEntityHandle Entity,
const FMassRepresentationFragment & Representation,
const FMassRepresentationLODFragment & RepresentationLOD,
FMassVisualizationChunkFragment & ChunkData,
FMassCommandBuffer & CommandBuffer
&41;
Remarks
Updates entity visibility tag for later chunk logic optimization
Parameters
| Name | Description |
|---|---|
| Entity | of the entity to update visibility on |
| Representation | fragment containing the current and previous visual state |
| RepresentationLOD | fragment containing the visibility information |
| ChunkData | is the visualization chunk fragment |
| CommandBuffer | to queue up anything that is thread sensitive |