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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/UMassVisualizationComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildLODSignificanceForInfo
(
FMassInstancedStaticMeshInfo& Info |
MassVisualizationComponent.h | ||
void BuildLODSignificanceForInfo
(
FMassInstancedStaticMeshInfo& Info, |
Creates LODSignificance ranges for all the meshes indicated by Info | MassVisualizationComponent.h |
BuildLODSignificanceForInfo(FMassInstancedStaticMeshInfo &)
| Name | BuildLODSignificanceForInfo |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassVisualizationComponent.h |
| Include Path | #include "MassVisualizationComponent.h" |
void BuildLODSignificanceForInfo
(
FMassInstancedStaticMeshInfo & Info
)
BuildLODSignificanceForInfo(FMassInstancedStaticMeshInfo &, TConstArrayView< UInstancedStaticMeshComponent * >)
Description
Creates LODSignificance ranges for all the meshes indicated by Info
| Name | BuildLODSignificanceForInfo |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassVisualizationComponent.h |
| Include Path | #include "MassVisualizationComponent.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassVisualizationComponent.cpp |
void BuildLODSignificanceForInfo
(
FMassInstancedStaticMeshInfo & Info,
TConstArrayView< UInstancedStaticMeshComponent * > StaticMeshRefKeys
)
Parameters
| Name | Remarks |
|---|---|
| ForcedStaticMeshRefKeys | if not empty will be used when adding individual FMassStaticMeshInstanceVisualizationMeshDesc instances to LOD significance ranges. |