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API > API/Plugins > API/Plugins/MassAIBehavior
StateTree for Mass behaviors.
| Name | UMassStateTreeSchema |
| Type | class |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassStateTreeSchema.h |
| Include Path | #include "MassStateTreeSchema.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Mass Behavior", CommonSchema))
class UMassStateTreeSchema : public UStateTreeSchema
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeSchema → UMassStateTreeSchema
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FMassStateTreeDependency > & GetDependencies () |
INLINE. | MassStateTreeSchema.h |
Protected
Overridden from UStateTreeSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsExternalItemAllowed
(
const UStruct& InStruct |
MassStateTreeSchema.h | ||
virtual bool IsStructAllowed
(
const UScriptStruct* InScriptStruct |
MassStateTreeSchema.h | ||
virtual bool Link
(
FStateTreeLinker& Linker |
MassStateTreeSchema.h |