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A dependency the state tree has on other fragment or system used by mass.
| Name | FMassStateTreeDependency |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassStateTreeDependency.h |
| Include Path | #include "MassStateTreeDependency.h" |
Syntax
USTRUCT ()
struct FMassStateTreeDependency
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassStateTreeDependency.h | |||
FMassStateTreeDependency
(
TNotNull< const UStruct* > InType, |
MassStateTreeDependency.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Access | EMassFragmentAccess | MassStateTreeDependency.h | ||
| Type | TObjectPtr< const UStruct > | MassStateTreeDependency.h |