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Implements the settings for the MassLookAt module.
| Name | UMassLookAtSettings |
| Type | class |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtSettings.h |
| Include Path | #include "MassLookAtSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Plugins, defaultconfig, DisplayName="Mass LookAt")
class UMassLookAtSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UMassLookAtSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassLookAtSettings
(
const FObjectInitializer& ObjectInitializer |
MassLookAtSettings.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| OnMassLookAtPrioritiesChanged | FOnMassLookAtPrioritiesChanged | MassLookAtSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetDefaultTargetLocationOffset() |
MassLookAtSettings.h | ||
double GetFixedOffsetFromTargetHeight () |
Specifies the offset to add to the target height, if available, to adjust the final location to look at. | MassLookAtSettings.h | |
double GetTargetHeightRatio () |
Specifies a modifier applied to the target height, if available, to adjust the final location to look at. | MassLookAtSettings.h | |
void GetValidPriorityInfos
(
TArray< FMassLookAtPriorityInfo >& OutInfos |
MassLookAtSettings.h | ||
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
MassLookAtSettings.h |