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API > API/Plugins > API/Plugins/MassAIBehavior
Stop and animate on current navmesh location
| Name | FMassNavMeshAnimateTask |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/Tasks/MassNavMeshAnimateTask.h |
| Include Path | #include "Tasks/MassNavMeshAnimateTask.h" |
Syntax
USTRUCT (Meta=(DisplayName="NavMesh Animate"))
struct FMassNavMeshAnimateTask : public FMassStateTreeTaskBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FMassStateTreeTaskBase → FMassNavMeshAnimateTask
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FMassNavMeshAnimateTaskInstanceData | Tasks/MassNavMeshAnimateTask.h |
Functions
Protected
Overridden from FStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EStateTreeRunStatus EnterState
(
FStateTreeExecutionContext& Context, |
Tasks/MassNavMeshAnimateTask.h | ||
virtual EStateTreeRunStatus Tick
(
FStateTreeExecutionContext& Context, |
Tasks/MassNavMeshAnimateTask.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UStruct * GetInstanceDataType() |
Tasks/MassNavMeshAnimateTask.h | ||
virtual bool Link
(
FStateTreeLinker& Linker |
Tasks/MassNavMeshAnimateTask.h |