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Fragment to mark an entity that could be tracked by the LookAt processor and providing information that could be used to get more accurate locations.
| Name | FMassLookAtTargetFragment |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtFragments.h |
| Include Path | #include "MassLookAtFragments.h" |
Syntax
USTRUCT ()
struct FMassLookAtTargetFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassLookAtTargetFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CellLocation | UE::Mass::LookAt::FTargetHashGrid2D::FCellLocation | MassLookAtFragments.h | ||
| Offset | FVector | Offset in local space to add to the target transform to get the final location | MassLookAtFragments.h |
|
| Priority | FMassLookAtPriority | When a viewer is searching for a random target this priority will influence the selected target | MassLookAtFragments.h |
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