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Struct used as a priority selector exposed to the Editor
| Name | FMassLookAtPriority |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtTypes.h |
| Include Path | #include "MassLookAtTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMassLookAtPriority
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassLookAtTypes.h | |||
FMassLookAtPriority
(
const uint8 InBit |
MassLookAtTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NoneValue | uint8 | MassLookAtTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | uint8 | MassLookAtTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 Get() |
MassLookAtTypes.h | ||
bool IsValid() |
MassLookAtTypes.h | ||
void Reset() |
MassLookAtTypes.h | ||
void Set
(
const uint8 InBit |
MassLookAtTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMassLookAtPriority& RHS |
MassLookAtTypes.h | ||
bool operator==
(
const FMassLookAtPriority& RHS |
MassLookAtTypes.h |