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Special tag to mark an entity that could be tracked by the LookAt Struct that holds all parameters of a look at request
| Name | FMassLookAtRequestFragment |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtFragments.h |
| Include Path | #include "MassLookAtFragments.h" |
Syntax
USTRUCT ()
struct FMassLookAtRequestFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassLookAtRequestFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassLookAtFragments.h | |||
FMassLookAtRequestFragment
(
const FMassEntityHandle ViewerEntity, |
MassLookAtFragments.h | ||
FMassLookAtRequestFragment
(
const FMassEntityHandle ViewerEntity, |
MassLookAtFragments.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomInterpolationSpeed | float | MassLookAtFragments.h |
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| InterpolationSpeed | EMassLookAtInterpolationSpeed | MassLookAtFragments.h |
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| LookAtMode | EMassLookAtMode | MassLookAtFragments.h |
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| Priority | FMassLookAtPriority | MassLookAtFragments.h |
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| TargetEntity | FMassEntityHandle | MassLookAtFragments.h |
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| ViewerEntity | FMassEntityHandle | MassLookAtFragments.h |
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