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API > API/Plugins > API/Plugins/MassAIBehavior
| Name | FMassFindSmartObjectTask |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/Tasks/MassFindSmartObjectTask.h |
| Include Path | #include "Tasks/MassFindSmartObjectTask.h" |
Syntax
USTRUCT (Meta=(DisplayName="Find Smart Object"))
struct FMassFindSmartObjectTask : public FMassStateTreeTaskBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeTaskBase → FMassStateTreeTaskBase → FMassFindSmartObjectTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassFindSmartObjectTask() |
Tasks/MassFindSmartObjectTask.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FMassFindSmartObjectTaskInstanceData | Tasks/MassFindSmartObjectTask.h |
Functions
Public
Protected
Overridden from FMassStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDependencies
(
UE::MassBehavior::FStateTreeDependencyBuilder& Builder |
Appends this task's Mass dependencies to the given Builder. | Tasks/MassFindSmartObjectTask.h |
Overridden from FStateTreeTaskBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExitState
(
FStateTreeExecutionContext& Context, |
Tasks/MassFindSmartObjectTask.h | ||
virtual void StateCompleted
(
FStateTreeExecutionContext& Context, |
Tasks/MassFindSmartObjectTask.h | ||
virtual EStateTreeRunStatus Tick
(
FStateTreeExecutionContext& Context, |
Tasks/MassFindSmartObjectTask.h |
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UStruct * GetInstanceDataType() |
Tasks/MassFindSmartObjectTask.h | ||
virtual bool Link
(
FStateTreeLinker& Linker |
Tasks/MassFindSmartObjectTask.h |