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API > API/Plugins > API/Plugins/MLAdapter
Allows an agent to take an action in the game world.
| Name | UMLAdapterActuator |
| Type | class |
| Header File | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Actuators/MLAdapterActuator.h |
| Include Path | #include "Actuators/MLAdapterActuator.h" |
Syntax
UCLASS (Abstract, Blueprintable, EditInlineNew)
class UMLAdapterActuator : public UMLAdapterAgentElement
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMLAdapterAgentElement → UMLAdapterActuator
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMLAdapterActuator
(
const FObjectInitializer& ObjectInitializer |
Actuators/MLAdapterActuator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Act
(
const float DeltaTime |
Takes an action in the game based on earlier digested data. | Actuators/MLAdapterActuator.h | |
virtual void DigestInputData
(
FMLAdapterMemoryReader& ValueStream |
Stores data from the ValueStream to be later used by Act. | Actuators/MLAdapterActuator.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Actuators/MLAdapterActuator.h |