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Allows an agent to simulate player input via the UEnhancedPlayerInput subsystem.
| Name | UMLAdapterActuator_EnhancedInput |
| Type | class |
| Header File | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Actuators/MLAdapterActuator_EnhancedInput.h |
| Include Path | #include "Actuators/MLAdapterActuator_EnhancedInput.h" |
Syntax
UCLASS (Blueprintable, EditInlineNew)
class UMLAdapterActuator_EnhancedInput : public UMLAdapterActuator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMLAdapterAgentElement → UMLAdapterActuator → UMLAdapterActuator_EnhancedInput
Functions
Public
Overridden from UMLAdapterActuator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Act
(
const float DeltaTime |
Performs one or more actions on the input component. | Actuators/MLAdapterActuator_EnhancedInput.h | |
virtual void DigestInputData
(
FMLAdapterMemoryReader& ValueStream |
Stores data in InputData to be later injected into actions. | Actuators/MLAdapterActuator_EnhancedInput.h |
Overridden from UMLAdapterAgentElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Actuators/MLAdapterActuator_EnhancedInput.h | |||
virtual TSharedPtr< FMLAdapter::FSpace > ConstructSpaceDef() |
Actuators/MLAdapterActuator_EnhancedInput.h |