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Allows an agent to directly inject key presses into its avatar's input component.
| Name | UMLAdapterActuator_InputKey |
| Type | class |
| Header File | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Actuators/MLAdapterActuator_InputKey.h |
| Include Path | #include "Actuators/MLAdapterActuator_InputKey.h" |
Syntax
UCLASS (Blueprintable, EditInlineNew)
class UMLAdapterActuator_InputKey : public UMLAdapterActuator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMLAdapterAgentElement → UMLAdapterActuator → UMLAdapterActuator_InputKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMLAdapterActuator_InputKey
(
const FObjectInitializer& ObjectInitializer |
Actuators/MLAdapterActuator_InputKey.h |
Functions
Public
Overridden from UMLAdapterActuator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Act
(
const float DeltaTime |
Presses the keys stored in "KeysToPress" | Actuators/MLAdapterActuator_InputKey.h | |
virtual void DigestInputData
(
FMLAdapterMemoryReader& ValueStream |
Stores data from the ValueStream to be later used by Act. | Actuators/MLAdapterActuator_InputKey.h |
Overridden from UMLAdapterAgentElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Actuators/MLAdapterActuator_InputKey.h | |||
virtual TSharedPtr< FMLAdapter::FSpace > ConstructSpaceDef() |
Actuators/MLAdapterActuator_InputKey.h |