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API > API/Plugins > API/Plugins/Locomotor
| Name | FRigUnit_Locomotor |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/Locomotor/Source/Locomotor/Public/RigUnit_Locomotor.h |
| Include Path | #include "RigUnit_Locomotor.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Locomotor", Category="Simulation", Keywords="Walk Step Walker Walking Locomotion Procedural"))
struct FRigUnit_Locomotor : public FRigUnit_HighlevelBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HighlevelBaseMutable → FRigUnit_Locomotor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_Locomotor() |
RigUnit_Locomotor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedRootElement | FCachedRigElement | Used to cache the root element. | RigUnit_Locomotor.h | |
| Debug | FLocomotorDebugSettings | Adjust debug drawing. | RigUnit_Locomotor.h |
|
| FeetTransforms | TArray< FTransform > | List of limbs to walk on. | RigUnit_Locomotor.h |
|
| FootSets | TArray< FFootSet > | The set of feet belonging to the creature | RigUnit_Locomotor.h |
|
| Locomotor | FLocomotor | The locomotion simulator | RigUnit_Locomotor.h |
|
| Movement | FMovementSettings | The movement settings | RigUnit_Locomotor.h |
|
| Pelvis | FPelvisSettings | The Pelvis or Hip bone to move with the feet | RigUnit_Locomotor.h |
|
| RootControl | FName | The target location and rotation, in world space the locomotor will generate steps to pull the character towards this location footsteps will be oriented match the root goal's final orientation | RigUnit_Locomotor.h |
|
| Stepping | FStepSettings | The global step settings | RigUnit_Locomotor.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigUnit_Locomotor.h |