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API > API/Plugins > API/Plugins/Locomotor
| Name | FMovementSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/Locomotor/Source/Locomotor/Public/RigUnit_Locomotor.h |
| Include Path | #include "RigUnit_Locomotor.h" |
Syntax
USTRUCT ()
struct FMovementSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovementSettings() |
RigUnit_Locomotor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Acceleration | float | The acceleration in cm/s/s (ie, how quickly the movement speed increases to reach the goal) | RigUnit_Locomotor.h |
|
| bTeleport | bool | Reset the simulation. this can be used to teleport the locomotor. | RigUnit_Locomotor.h |
|
| Deceleration | float | The acceleration in cm/s/s (ie, how quickly the movement speed decreases when approaching the goal) | RigUnit_Locomotor.h |
|
| GlobalTimeScale | float | Adjust global speed of the simulation | RigUnit_Locomotor.h |
|
| MinimumStepLength | float | The length of the smallest step to take in cm | RigUnit_Locomotor.h |
|
| PhaseSpeedMax | float | The maximum phase speed in cycles/s | RigUnit_Locomotor.h |
|
| PhaseSpeedMin | float | The minimum phase speed in cycles/s | RigUnit_Locomotor.h |
|
| SpeedMax | float | The maximum movement speed in cm/s | RigUnit_Locomotor.h |
|
| SpeedMin | float | The minimum movement speed in cm/s | RigUnit_Locomotor.h |
|
| Styles | TArray< ELocomotorMovementStyle > | The the movement styles to cycle through based on speed. | RigUnit_Locomotor.h |
|