| Acceleration |
float |
The acceleration in cm/s/s (ie, how quickly the movement speed increases to reach the goal) |
RigUnit_Locomotor.h |
|
| bTeleport |
bool |
Reset the simulation. this can be used to teleport the locomotor. |
RigUnit_Locomotor.h |
|
| Deceleration |
float |
The acceleration in cm/s/s (ie, how quickly the movement speed decreases when approaching the goal) |
RigUnit_Locomotor.h |
|
| GlobalTimeScale |
float |
Adjust global speed of the simulation |
RigUnit_Locomotor.h |
|
| MinimumStepLength |
float |
The length of the smallest step to take in cm |
RigUnit_Locomotor.h |
|
| PhaseSpeedMax |
float |
The maximum phase speed in cycles/s |
RigUnit_Locomotor.h |
|
| PhaseSpeedMin |
float |
The minimum phase speed in cycles/s |
RigUnit_Locomotor.h |
|
| SpeedMax |
float |
The maximum movement speed in cm/s |
RigUnit_Locomotor.h |
|
| SpeedMin |
float |
The minimum movement speed in cm/s |
RigUnit_Locomotor.h |
|
| Styles |
TArray< ELocomotorMovementStyle > |
The the movement styles to cycle through based on speed. |
RigUnit_Locomotor.h |
|