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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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ALobbyBeaconClient | A beacon client used for quality timings to a specified session | |
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ALobbyBeaconHost | Host object for maintaining a lobby before players actually join a server ready to receive them | |
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ALobbyBeaconPlayerState | Lightweight representation of a player while connected to the game through the lobby exists for the lifetime of a player whether they are in the lobby or not assumption that the data here doesn't change often and locks when they actually join the server | |
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ALobbyBeaconState | Shared state of the game from the lobby perspective Duplicates much of the data in the traditional AGameState object for sharing with players connected via beacon only | |
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FLobbyModule | Total async thread time Module for lobbies via online beacon | |
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FLobbyPlayerStateActorInfo | Replication structure for a single beacon player state | |
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FLobbyPlayerStateInfoArray | Struct for fast TArray replication of lobby player state |
Typedefs
Name | Description |
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FOnJoiningGame | Delegate called when the player is joining the game from the lobby |
FOnLobbyConnectionEstablished | Delegate called a connection with the lobby beacon is established (but not logged in yet) |
FOnLobbyLoginComplete | Delegate called when the login handshake for this client is complete |
FOnLobbyPlayerJoined | Delegate called when a player joins the lobby |
FOnLobbyPlayerLeft | Delegate called when a player leaves the lobby |
FOnLobbyStarted | Delegate fired when the lobby is open to players |
FOnLobbyWaitingForPlayersUpdate | Delegate fired as time counts down waiting for players in the lobby |
FOnPlayerLobbyStateChanged | Delegate fired when the player state in the lobby has changed (add/remove/etc) |
Enums
Type | Name | Description | |
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ELobbyBeaconJoinState |
Variables
Type | Name | Description | |
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STATCAT_Advanced | Logging related to parties Lobby module stats |