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Unreal Engine C++ API Reference > Plugins > Lobby
Type
typedef TMulticastDelegate_OneParam< void, ALobbyBeaconPlayerState &42; > FOnPlayerLobbyStateChanged
References
Module | Lobby |
Header | /Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
Include | #include "LobbyBeaconState.h" |
Remarks
Delegate fired when the player state in the lobby has changed (add/remove/etc)