Navigation
| Name | LiveLinkControlRig |
| Type | Plugin |
| Part of Plugins | Live Link Control Rig |
| Location | /Engine/Plugins/Experimental/LiveLinkControlRig/Source/LiveLinkControlRig/ |
| Module Build Rules | LiveLinkControlRig.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FLiveLinkControlRigModule |
Structs
| Name | Remarks |
|---|---|
| FRigUnit_LiveLinkBase | |
| FRigUnit_LiveLinkEvaluateBasicValue | Evaluate current Live Link Basic float property data associated with supplied subject |
| FRigUnit_LiveLinkEvaluateInputDeviceValue | |
| FRigUnit_LiveLinkEvaluteFrameAnimation | Evaluate current Live Link Animation associated with supplied subject |
| FRigUnit_LiveLinkEvaluteFrameTransform | Evaluate current Live Link Transform associated with supplied subject |
| FRigUnit_LiveLinkGetParameterValueByName | Get the parameter value with supplied subject frame |
| FRigUnit_LiveLinkGetTransformByName | Get the transform value with supplied subject frame |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
C void IMPLEMENT_MODULE_LiveLinkControlRig() |
Forced reference to this function is added by the linker to check that each module uses IMPLEMENT_MODULE | LiveLinkControlRig.h | |
ILiveLinkClient * LiveLinkControlRigUtilities::TryGetLiveLinkClient() |
LiveLinkRigUnits.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IModuleInterface * InitializeLiveLinkControlRigModule() |
InitializeModule function, called by module manager after this module's DLL has been loaded | LiveLinkControlRig.h | |
static FModuleInitializerEntry LiveLinkControlRigInitializerEntry
(
TEXT("LiveLinkControlRig"), |
LiveLinkControlRig.h |