Navigation
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
FLiveLinkControlRigModule | Copyright Epic Games, Inc. All Rights Reserved. | |
![]() ![]() ![]() |
FRigUnit_LiveLinkBase | ||
![]() ![]() ![]() |
FRigUnit_LiveLinkEvaluateBasicValue | Evaluate current Live Link Basic float property data associated with supplied subject | |
![]() ![]() ![]() |
FRigUnit_LiveLinkEvaluateInputDeviceValue | ||
![]() ![]() ![]() |
FRigUnit_LiveLinkEvaluteFrameAnimation | Evaluate current Live Link Animation associated with supplied subject | |
![]() ![]() ![]() |
FRigUnit_LiveLinkEvaluteFrameTransform | Evaluate current Live Link Transform associated with supplied subject | |
![]() ![]() ![]() |
FRigUnit_LiveLinkGetParameterValueByName | Get the parameter value with supplied subject frame | |
![]() ![]() ![]() |
FRigUnit_LiveLinkGetTransformByName | Get the transform value with supplied subject frame |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
C void | Forced reference to this function is added by the linker to check that each module uses IMPLEMENT_MODULE | |
![]() ![]() |
IModuleInterface * | InitializeModule function, called by module manager after this module's DLL has been loaded | |
![]() ![]() |
FModuleInitializerEntry | LiveLinkControlRigInitializerEntry
(
TEXT("LiveLinkControlRig"), |
|
![]() |
ILiveLinkClient * |