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API > API/Plugins > API/Plugins/LiveLink
Base class for creating virtual subjects in Blueprints.
| Name | ULiveLinkBlueprintVirtualSubject |
| Type | class |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/VirtualSubjects/LiveLinkBlueprintVirtualSubject.h |
| Include Path | #include "VirtualSubjects/LiveLinkBlueprintVirtualSubject.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Abstract)
class ULiveLinkBlueprintVirtualSubject : public ULiveLinkVirtualSubject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkVirtualSubject → ULiveLinkBlueprintVirtualSubject
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULiveLinkBlueprintVirtualSubject() |
VirtualSubjects/LiveLinkBlueprintVirtualSubject.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedStaticData | FLiveLinkStaticDataStruct | VirtualSubjects/LiveLinkBlueprintVirtualSubject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnInitialize() |
VirtualSubjects/LiveLinkBlueprintVirtualSubject.h |
|
|
void OnUpdate() |
VirtualSubjects/LiveLinkBlueprintVirtualSubject.h |
|
|
void UpdateVirtualSubjectFrameData
(
const FLiveLinkBaseFrameData* InFrameData, |
VirtualSubjects/LiveLinkBlueprintVirtualSubject.h | ||
bool UpdateVirtualSubjectFrameData_Internal
(
const FLiveLinkBaseFrameData& InStruct, |
VirtualSubjects/LiveLinkBlueprintVirtualSubject.h |
|
|
void UpdateVirtualSubjectStaticData
(
const FLiveLinkBaseStaticData* InStaticData |
VirtualSubjects/LiveLinkBlueprintVirtualSubject.h | ||
bool UpdateVirtualSubjectStaticData_Internal
(
const FLiveLinkBaseStaticData& InStruct |
VirtualSubjects/LiveLinkBlueprintVirtualSubject.h |
|
Overridden from ILiveLinkSubject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize
(
FLiveLinkSubjectKey InSubjectKey, |
VirtualSubjects/LiveLinkBlueprintVirtualSubject.h | ||
virtual void Update() |
VirtualSubjects/LiveLinkBlueprintVirtualSubject.h |