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Allows to switch any axis of an incoming animation with another axis.
For example the Z-Axis of an incoming transform can be set to the (optionally negated) Y-Axis of the transform in UE.
This implies that translation, rotation and scale will be affected by switching an axis.
| Name | ULiveLinkAnimationAxisSwitchPreProcessor |
| Type | class |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/PreProcessor/LiveLinkAxisSwitchPreProcessor.h |
| Include Path | #include "PreProcessor/LiveLinkAxisSwitchPreProcessor.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Animation Axis Switch"))
class ULiveLinkAnimationAxisSwitchPreProcessor : public ULiveLinkTransformAxisSwitchPreProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkFramePreProcessor → ULiveLinkTransformAxisSwitchPreProcessor → ULiveLinkAnimationAxisSwitchPreProcessor
Classes
| Name | Remarks |
|---|---|
| FLiveLinkAnimationAxisSwitchPreProcessorWorker |
Functions
Public
Overridden from ULiveLinkFramePreProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ULiveLinkFramePreProcessor::FWorkerSharedPtr FetchWorker() |
PreProcessor/LiveLinkAxisSwitchPreProcessor.h | ||
virtual TSubclassOf< ULiveLinkRole > GetRole() |
ULiveLinkAnimationAxisSwitchPreProcessor | PreProcessor/LiveLinkAxisSwitchPreProcessor.h |