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Basic object to apply preprocessing to a live link frame. Inherit from it to add specific operations / options for a certain type of data
It can only be used on the Game Thread. See ILiveLinkFramePreProcessorWorker for the any thread implementation.
| Name | ULiveLinkFramePreProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFramePreProcessor.h |
| Include Path | #include "LiveLinkFramePreProcessor.h" |
Syntax
UCLASS (Abstract, Blueprintable, EditInlineNew, ClassGroup=(LiveLink), MinimalAPI)
class ULiveLinkFramePreProcessor : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkFramePreProcessor
Derived Classes
- ULiveLinkTransformAxisSwitchPreProcessor
- ULiveLinkTransformDeadbandPreProcessor
- UMetaHumanSmoothingPreProcessor
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FWorkerSharedPtr | TSharedPtr< ILiveLinkFramePreProcessorWorker, ESPMode::ThreadSafe > | LiveLinkFramePreProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FWorkerSharedPtr FetchWorker() |
LiveLinkFramePreProcessor.h | ||
virtual TSubclassOf< ULiveLinkRole > GetRole() |
LiveLinkFramePreProcessor.h |