Navigation
Unreal Engine C++ API Reference > Plugins > LiveLink > Translator
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkFrameTranslator
- ULiveLinkAnimationRoleToTransform
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/Translator/LiveLinkAnimationRoleToTransform.h |
Include | #include "Translator/LiveLinkAnimationRoleToTransform.h" |
Syntax
UCLASS&40;Meta&61;&40;DisplayName&61;"Animation To Transform"&41;&41;
class ULiveLinkAnimationRoleToTransform : public ULiveLinkFrameTranslator
Remarks
Basic object to translate data from one role to another
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FName | BoneName |
Overridden from ULiveLinkFrameTranslator
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
ULiveLinkFrameTranslator::FWorkerSharedPtr | FetchWorker () |
|
![]() ![]() ![]() |
TSubclassOf< ULiveLinkRole > | GetFromRole () |
ULiveLinkAnimationRoleToTransform |
![]() ![]() ![]() |
TSubclassOf< ULiveLinkRole > | GetToRole () |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
FLiveLinkAnimationRoleToTransformWorker |