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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloud > InsertPoints_NoLock
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
bool InsertPoints_NoLock
&40;
FLidarPointCloudPoint &42; InPoints,
const int64 & Count,
ELidarPointCloudDuplicateHandling DuplicateHandling,
bool bRefreshPointsBounds,
const FVector & Translation,
FThreadSafeBool &42; bCanceled,
TFunction< void(float)> ProgressCallback
&41;
Remarks
Inserts group of points into the Octree structure, multi-threaded. If bRefreshPointsBounds is set to false, make sure you call RefreshBounds() manually or cloud centering may not work correctly.