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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloud > InsertPoints
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
UFUNCTION&40;BlueprintCallable, Category&61;"Lidar Point Cloud"&41;
void InsertPoints
&40;
const TArray< FLidarPointCloudPoint > & Points,
ELidarPointCloudDuplicateHandling DuplicateHandling,
bool bRefreshPointsBounds,
const FVector & Translation
&41;
Remarks
Inserts group of points into the Octree structure, multi-threaded. If bRefreshPointsBounds is set to false, make sure you call RefreshBounds() manually or cloud centering may not work correctly.