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Unreal Engine C++ API Reference > Plugins > LevelSnapshots > Data > ULevelSnapshot
References
Module | LevelSnapshots |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/LevelSnapshot.h |
Include | #include "Data/LevelSnapshot.h" |
Source | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Data/LevelSnapshot.cpp |
bool HasOriginalChangedPropertiesSinceSnapshotWasTaken
&40;
AActor &42; SnapshotActor,
AActor &42; WorldActor
&41;
Remarks
Checks whether the original actor has any properties that changed since the snapshot was taken by comparing properties.
Use this function instead of HasChangedSinceSnapshotWasTaken if you've already called GetDeserializedActor. Otherwise HasChangedSinceSnapshotWasTaken should be faster in most cases.