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API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/ULevelSequenceEditorSubsystem
Description
Convert to spawnable. If there are multiple objects assigned to the possessable, multiple spawnables will be created. For level sequences, the bindings created will be custom bindings of type UMovieSceneSpawnableActorBinding.
| Name | ConvertToSpawnable |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h |
| Include Path | #include "LevelSequenceEditorSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/LevelSequenceEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Level Sequence Editor")
TArray < FMovieSceneBindingProxy > ConvertToSpawnable
(
const FMovieSceneBindingProxy & ObjectBinding
)