Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneSpawnRegister
- FMovieSceneSpawnRegister::SetupDefaultsForSpawnable()
- FLevelSequenceEditorSpawnRegister::SetupDefaultsForSpawnable()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
Include | #include "MovieSceneSpawnRegister.h" |
virtual void SetupDefaultsForSpawnable
&40;
UObject &42; SpawnedObject,
const FGuid & Guid,
const TOptional< FTransformData > & TransformData,
TSharedRef< ISequencer > Sequencer,
USequencerSettings &42; Settings
&41;
Remarks
Setup a new spawnable object with some default tracks and keys
Parameters
Name | Description |
---|---|
SpawnedObject | The newly spawned object. This may be NULL in the case of a spawnable that has not yet bneen spawned. |
Guid | The ID of the spawnable to setup defaults for |
TransformData | The transform of the object to be spawned. This will usually be valid in the case of converting a possessable to a spawnable. |
Sequencer | The sequencer this spawnable was just created by |
Settings | The settings for this sequencer |