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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneSpawnRegister
- FMovieSceneSpawnRegister::PreDestroyObject()
- FLevelSequenceEditorSpawnRegister::PreDestroyObject()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
Include | #include "MovieSceneSpawnRegister.h" |
virtual void PreDestroyObject
&40;
UObject & Object,
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID
&41;
Remarks
Called right before a spawned object with the specified ID and template ID is destroyed