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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneSpawnRegister
- FMovieSceneSpawnRegister::HandleConvertPossessableToSpawnable()
- FLevelSequenceEditorSpawnRegister::HandleConvertPossessableToSpawnable()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
Include | #include "MovieSceneSpawnRegister.h" |
virtual void HandleConvertPossessableToSpawnable
&40;
UObject &42; OldObject,
IMovieScenePlayer & Player,
TOptional< FTransformData > & OutTransformData
&41;
Remarks
Called to handle cleanup of objects when we convert a possessable to a spawnable object
Parameters
Name | Description |
---|---|
OldObject | The old possessable object |
Player | The current player |
OutTransformData | Transform data that can be used to recreate objects in the same location |