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API > API/Plugins > API/Plugins/LearningAgentsTraining
References
| Module | LearningAgentsTraining |
| Header | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h |
| Include | #include "LearningAgentsTrainer.h" |
Syntax
USTRUCT (BlueprintType , Category="LearningAgents")
struct FLearningAgentsTrainingGameSettings
Remarks
The configurable game settings for a ULearningAgentsTrainer. These allow the timestep and physics tick to be fixed during training, which can enable ticking faster than real-time.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDisableEditorVSync | If true, Editor VSync will be disabled; Otherwise, it will not. | |
| bool | bDisableMaxFPS | If true, the MaxFPS console variable will be set to a negative number during training; Otherwise, it will not. | |
| bool | bDisableUseLessCPUInTheBackground | If true, the Use Less CPU In The Background editor setting will be disabled. | |
| bool | bDisableVSync | If true, VSync will be disabled; Otherwise, it will not. | |
| bool | bSetMaxPhysicsStepToFixedTimeStep | If true, set the physics delta time to match the fixed time step. | |
| bool | bUseFixedTimeStep | If true, the game will run in fixed time step mode (i.e the frame's delta times will always be the same regardless of how much wall time has passed). | |
| bool | bUseUnlitViewportRendering | If true, the viewport rendering will be unlit; Otherwise, it will not. | |
| float | FixedTimeStepFrequency | Determines the amount of time for each frame when bUseFixedTimeStep is true; Ignored if false. |