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API > API/Plugins > API/Plugins/LearningAgentsTraining > API/Plugins/LearningAgentsTraining/FLearningAgentsTrainingGameSetti-
Syntax
UPROPERTY (EditAnywhere, Category="LearningAgents",
Meta=(DisplayName="Fixed Time Step Frequency (Hz)"), Meta=(ClampMin="0.0", UIMin="0.0"))
float FixedTimeStepFrequency
Remarks
Determines the amount of time for each frame when bUseFixedTimeStep is true; Ignored if false. You want this time step to match as closely as possible to the expected inference time steps, otherwise your training results may not generalize to your game.