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ALandscapePatchManager |
Acts as the "blueprint brush" as far as the owning edit layer is concerned. |
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FApplyLandscapeTextureHeightPatchPS |
Shader that applies a texture-based height patch to a landscape heightmap. |
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FApplyLandscapeTextureWeightPatchPS |
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FConvertBackFromNativeLandscapePatchPS |
Shader that undoes the conversion done by FConvertToNativeLandscapePatchPS (to the extent possible, since rounding/clamping makes it not perfectly recoverable). |
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FConvertToNativeLandscapePatchPS |
Shader that converts a texture stored in some other encoding (where height is in the R channel) to the landscape "native" encoding, where height is stored as a 16 bit int split across the R and G channels. |
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FLandscapeCircleHeightPatchPS |
Shader that applies a circle height patch to a landscape heightmap. |
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FLandscapeCircleVisibilityPatchPS |
Shader that applies a circle patch to a landscape visibility layer. |
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FLandscapeHeightPatchConvertToNativeParams |
Values needed to convert a patch stored in some source encoding into the native (two byte int) encoding and back. |
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FLandscapePatchComponentInstanceData |
Used to store some extra data during RerunConstructionScripts, namely the component's position in the patch manager. |
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FLandscapePatchModule |
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FLandscapeTexturePatchEncodingSettings |
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FOffsetHeightmapPS |
Simple shader that just offsets each height value in a height patch by a constant. |
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FReinitializeLandscapePatchPS |
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FSimpleTextureCopyPS |
Simple shader for copying textures of potentially different resolutions. |
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ULandscapeCircleHeightPatch |
The simplest height patch: a circle of flat ground with a falloff past the initial radius across which the alpha decreases linearly. |
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ULandscapeHeightTextureBackedRenderTarget |
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ULandscapePatchComponent |
Base class for landscape patches: components that can be attached to meshes and moved around to make the meshes affect the landscape around themselves. |
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ULandscapeTextureBackedRenderTargetBase |
A combination of a render target and UTexture2D that allows render target to be saved across save/load/etc by copying the data back and forth from the internal texture. |
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ULandscapeTexturePatch |
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ULandscapeWeightPatchTextureInfo |
Helper class for ULandscapeTexturePatch that stores information for a given weight layer. |
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ULandscapeWeightTextureBackedRenderTarget |
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