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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRenderResource
- FTexture
- FTextureResource
- FStreamableTextureResource
- FTexture2DResource
- FTexture2DDynamicResource
- FTextureRenderTargetResource
- FSlateTextureRenderTarget2DResource
- FTextureRenderTarget2DArrayResource
- FTextureRenderTarget2DResource
- FTextureRenderTargetCubeResource
- FTextureRenderTargetVolumeResource
- FVirtualTexture2DResource
- FWebBrowserTextureResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Syntax
class FTextureResource : public FTexture
Remarks
The rendering resource which represents a texture.
Variables
Type | Name | Description | |
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FTextureReferenceRHIRef | TextureReferenceRHI | A FRHITextureReference to update whenever the FTexture::TextureRHI changes. |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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int32 | Current mip count. We use "current" to specify that it is not computed from SizeX() which is the size when fully streamed in. | |
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const FStreamableTextureResource * | ||
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FStreamableTextureResource * | ||
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FTexture2DArrayResource * | ||
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const FTexture2DArrayResource * | ||
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FRHITexture * | ||
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FTexture2DResource * | Dynamic cast methods. | |
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const FTexture2DResource * | Dynamic cast methods (const). | |
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FRHITexture * | ||
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FTexture3DResource * | ||
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const FTexture3DResource * | ||
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FRHITexture * | ||
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FVirtualTexture2DResource * | ||
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const FVirtualTexture2DResource * | ||
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bool | IsProxy () |
Returns true if the resource is proxying another one. |
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bool | ||
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void | SetTextureReference
(
FRHITextureReference* TextureReference |