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Unreal Engine C++ API Reference > Plugins > LandmassEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ALandmassActor
References
Module | LandmassEditor |
Header | /Engine/Plugins/Experimental/Landmass/Source/Editor/Public/LandmassActor.h |
Include | #include "LandmassActor.h" |
Syntax
UCLASS&40;Blueprintable, HideCategories&61;&40;Replication, Input, LOD, Actor, Cooking, Rendering&41;&41;
class ALandmassActor : public AActor
Variables
Type | Name | Description | |
---|---|---|---|
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bool | EditorTickIsEnabled |
Constructors
Type | Name | Description | |
---|---|---|---|
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ALandmassActor
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ActorSelectionChanged
(
bool bSelected |
|
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void | CustomTick
(
float DeltaSeconds |
|
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void | SetEditorTickEnabled
(
bool bEnabled |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | |
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void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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bool | IsEditorOnly () |
Called during saving to determine if the object is forced to be editor only or not |