| AnimationRange |
EInterchangeAnimationRange |
Determines which animation range to import: the range defined at export, the range of frames with animation, or a manually defined range. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(EditCondition="bImportAnimations && bImportBoneTracks", DisplayName="Animation Length")
|
| bDeleteExistingCustomAttributeCurves |
bool |
If enabled, all previous node attributes imported as Animation Curves will be deleted when doing a reimport. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(SubCategory="Curves", EditCondition="bImportAnimations && bImportCustomAttribute", DisplayName="Delete existing Animation Curves")
|
| bDeleteExistingMorphTargetCurves |
bool |
If enabled, all previous morph target curves will be deleted when doing a reimport. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(SubCategory="Curves", EditCondition="bImportAnimations && bImportCustomAttribute", DisplayName="Delete existing Morph Target Curves")
|
| bDeleteExistingNonCurveCustomAttributes |
bool |
If enabled, all previous node attributes imported as Animation Attributes will be deleted when doing a reimport. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(SubCategory="Curves", EditCondition="bImportAnimations && bImportCustomAttribute", DisplayName="Delete existing Animation Attributes")
|
| bDoNotImportCurveWithZero |
bool |
When importing a custom attribute or morph target as a curve, only import if it has a value other than zero. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(SubCategory="Curves", EditCondition="bImportAnimations && bImportCustomAttribute", DisplayName="Do not import curves with only 0 values")
|
| bImportAnimations |
bool |
If enabled, import all animation assets found in the source. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
|
| bImportBoneTracks |
bool |
Import bone transform tracks. If false, this will discard any bone transform tracks. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(EditCondition="bImportAnimations")
|
| bImportCustomAttribute |
bool |
If enabled, import node attributes as either Animation Curves or Animation Attributes. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(SubCategory="Curves", EditCondition="bImportAnimations", DisplayName="Import Attributes as Curves or Animation Attributes")
|
| bRemoveCurveRedundantKeys |
bool |
When importing custom attributes as curves, remove redundant keys. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(SubCategory="Curves", EditCondition="bImportAnimations && bImportCustomAttribute", DisplayName="Remove Redundant Keys")
|
| bSetMaterialDriveParameterOnCustomAttribute |
bool |
Set the material curve type for all custom attributes. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(SubCategory="Curves", EditCondition="bImportAnimations && bImportCustomAttribute", DisplayName="Set Material Curve Type")
|
| bSnapToClosestFrameBoundary |
bool |
If enabled, snaps the animation to the closest frame boundary using the import sampling rate. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(EditCondition="bImportAnimations && bImportBoneTracks")
|
| bUse30HzToBakeBoneAnimation |
bool |
If enabled, samples all imported animation data at the default rate of 30 FPS. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(EditCondition="bImportAnimations && bImportBoneTracks", ToolTip="If enabled, samples all animation curves to 30 FPS")
|
| CommonMeshesProperties |
TWeakObjectPtr< UInterchangeGenericCommonMeshesProperties > |
Common Meshes Properties Settings Pointer. |
InterchangeGenericAnimationPipeline.h |
|
| CommonSkeletalMeshesAndAnimationsProperties |
TWeakObjectPtr< UInterchangeGenericCommonSkeletalMeshesAndAnimationsProperties > |
Common SkeletalMeshes And Animations Properties Settings Pointer. |
InterchangeGenericAnimationPipeline.h |
|
| CustomBoneAnimationSampleRate |
int32 |
Use this option to specify a sample rate for the imported animation, a value of 0 use the best matching sample rate. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(EditCondition="bImportAnimations && bImportBoneTracks && !bUse30HzToBakeBoneAnimation", ToolTip="Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample rate", ClampMin=0, UIMin=0, ClampMax=48000, UIMax=60)
|
| FrameImportRange |
FInt32Interval |
The frame range used when the Animation Length setting is set to Set Range. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(UIMin=0, ClampMin=0)
|
| MaterialCurveSuffixes |
TArray< FString > |
Set the Material Curve Type for custom attributes that have the specified suffixes. |
InterchangeGenericAnimationPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animations"
- Meta=(SubCategory="Curves", EditCondition="bImportAnimations && bImportCustomAttribute && bSetMaterialDriveParameterOnCustomAttribute", DisplayName="Material Curve Suffixes")
|
| SourceAnimationName |
FString |
Name of the source animation that was imported. |
InterchangeGenericAnimationPipeline.h |
|