| bAddCurveMetadataToSkeleton |
bool |
Determines whether to automatically add curve metadata to a skeleton. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Skeletal Meshes and Animations"
|
| bConvertStaticsWithMorphTargetsToSkeletals |
bool |
If enabled, all static meshes that have morph targets will be imported as skeletal meshes instead. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Static Meshes"
|
| bImportMeshesInBoneHierarchy |
bool |
If enabled, meshes nested in bone hierarchies will be imported as meshes instead of being converted to bones. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Skeletal Meshes and Animations"
|
| bImportOnlyAnimations |
bool |
If enabled, only animations are imported from the source. You must also set a valid skeleton. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Skeletal Meshes and Animations"
|
| bUseT0AsRefPose |
bool |
If enabled, skinned meshes will be rebind using the joints transform pose at frame 0 instead of being import with the bind pose. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Skeletal Meshes and Animations"
- Meta=(DisplayName="Use T0 As Ref Pose")
|
| Skeleton |
TWeakObjectPtr< USkeleton > |
Skeleton to use for imported asset. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Skeletal Meshes and Animations"
|