| bAutoDetectMeshType |
bool |
If enabled, and some static mesh transforms are animated, the pipeline will convert the static mesh into a rigid skeletal mesh. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(editcondition="ForceAllMeshAsType == EInterchangeForceMeshType::IFMT_None")
|
| bBakeMeshes |
bool |
If enabled, meshes are baked with the scene instance hierarchy transform. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
|
| bBakePivotMeshes |
bool |
If enabled, the inverse node rotation pivot will be apply to the mesh vertices. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(editcondition="!bBakeMeshes")
|
| bComputeWeightedNormals |
bool |
If enabled, normals are computed using the surface area and the corner angle of the triangle as a ratio. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(SubCategory="Build", editcondition="bRecomputeNormals")
|
| bImportLods |
bool |
If enabled, any existing LODs for meshes are imported. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
|
| bImportSockets |
bool |
If checked, import sockets StaticMesh, naming convention, SOCKET_MeshName_xx where "MeshName" should match the mesh you want to add socket to. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
|
| bKeepSectionsSeparate |
bool |
If checked, sections with matching materials are kept separate and will not get combined. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
|
| bRecomputeNormals |
bool |
If enabled, normals in the imported mesh are ignored and recomputed. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(SubCategory="Build")
|
| bRecomputeTangents |
bool |
If enabled, tangents in the imported mesh are ignored and recomputed. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(SubCategory="Build")
|
| bRemoveDegenerates |
bool |
If true, degenerate triangles are removed. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(SubCategory="Build")
|
| bSingleBoneSkeleton |
bool |
If enabled, converted static meshes to skeletal meshes will use a skeleton with a unique bone at the geometry origin. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(editcondition="ForceAllMeshAsType == EInterchangeForceMeshType::IFMT_SkeletalMesh")
|
| bUseBackwardsCompatibleF16TruncUVs |
bool |
If enabled, UVs are converted to 16-bit by a legacy truncation process instead of the default rounding process. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(SubCategory="Build")
|
| bUseFullPrecisionUVs |
bool |
If true, UVs are stored at full floating-point precision. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(SubCategory="Build")
|
| bUseHighPrecisionTangentBasis |
bool |
If true, tangents are stored at 16-bit vs 8-bit precision. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(SubCategory="Build")
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| bUseMikkTSpace |
bool |
If enabled, tangents are recomputed using MikkTSpace. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
- Meta=(SubCategory="Build", editcondition="bRecomputeTangents")
|
| ForceAllMeshAsType |
EInterchangeForceMeshType |
If set, imports all meshes in the source as either static meshes or skeletal meshes. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
|
| VertexColorImportOption |
EInterchangeVertexColorImportOption |
Specify how vertex colors should be imported. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
|
| VertexOverrideColor |
FColor |
Specify an override color for use when the Vertex Color Import Option setting is set to Override. |
InterchangeGenericAssetsPipelineSharedSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common Meshes"
|