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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/FInterchangePipelineMeshesUtilit-
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"Interchange &124; Pipeline &124; MeshesContext"&41;
bool bImportMeshesInBoneHierarchy
Remarks
If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones. If the mesh are not skinned they will be added to skeletal mesh and remove from the static meshes.