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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangeTextureBlurNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeTextureBlurNode.h |
| Include Path | #include "InterchangeTextureBlurNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeTextureBlurNode : public UInterchangeTexture2DNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeTextureNode → UInterchangeTexture2DNode → UInterchangeTextureBlurNode
Functions
Public
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeTextureBlurNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UInterchangeTextureBlurNode * Create
(
UInterchangeBaseNodeContainer* NodeContainer, |
Creates a new UInterchangeTexture2DNode and adds it to NodeContainer as a translated node. | InterchangeTextureBlurNode.h | |
static FString MakeNodeUid
(
const FStringView NodeName |
Build and return a UID name for a texture 2D node. | InterchangeTextureBlurNode.h |