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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangeTextureNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeTextureNode.h |
| Include Path | #include "InterchangeTextureNode.h" |
Syntax
UCLASS (BlueprintType, Abstract, MinimalAPI)
class UInterchangeTextureNode : public UInterchangeBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeTextureNode
Derived Classes
UInterchangeTextureNode derived class hierarchy
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustombFlipGreenChannelKey | const UE::Interchange::FAttributeKey | InterchangeTextureNode.h | ||
| Macro_CustomColorSpaceKey | const UE::Interchange::FAttributeKey | InterchangeTextureNode.h | ||
| Macro_CustomFilterKey | const UE::Interchange::FAttributeKey | InterchangeTextureNode.h | ||
| Macro_CustomSRGBKey | const UE::Interchange::FAttributeKey | InterchangeTextureNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustombFlipGreenChannel
(
bool& AttributeValue |
InterchangeTextureNode.h |
|
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bool GetCustomColorSpace
(
EInterchangeTextureColorSpace& AttributeValue |
InterchangeTextureNode.h |
|
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bool GetCustomFilter
(
EInterchangeTextureFilterMode& AttributeValue |
InterchangeTextureNode.h |
|
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bool GetCustomSRGB
(
bool& AttributeValue |
InterchangeTextureNode.h |
|
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| Texture node Interface Begin | InterchangeTextureNode.h | ||
bool SetCustombFlipGreenChannel
(
const bool& AttributeValue |
InterchangeTextureNode.h |
|
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bool SetCustomColorSpace
(
const EInterchangeTextureColorSpace& AttributeValue |
InterchangeTextureNode.h |
|
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bool SetCustomFilter
(
const EInterchangeTextureFilterMode& AttributeValue |
InterchangeTextureNode.h |
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bool SetCustomSRGB
(
const bool& AttributeValue |
InterchangeTextureNode.h |
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virtual void SetPayLoadKey
(
const FString& PayloadKey |
InterchangeTextureNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FGuid GetHash() |
InterchangeTextureNode.h | ||
virtual FString GetKeyDisplayName
(
const UE::Interchange::FAttributeKey& NodeAttributeKey |
InterchangeTextureNode.h | ||
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeTextureNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString MakeNodeUid
(
const FStringView NodeName |
Build and return a UID name for a texture node. | InterchangeTextureNode.h |