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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangeTexture2DNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeTexture2DNode.h |
| Include Path | #include "InterchangeTexture2DNode.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UInterchangeTexture2DNode : public UInterchangeTextureNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeTextureNode → UInterchangeTexture2DNode
Derived Classes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomForceLongLatCubemapKey | const UE::Interchange::FAttributeKey | InterchangeTexture2DNode.h | ||
| Macro_CustomWrapUKey | const UE::Interchange::FAttributeKey | InterchangeTexture2DNode.h | ||
| Macro_CustomWrapVKey | const UE::Interchange::FAttributeKey | InterchangeTexture2DNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomWrapU
(
EInterchangeTextureWrapMode& AttributeValue |
InterchangeTexture2DNode.h |
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bool GetCustomWrapV
(
EInterchangeTextureWrapMode& AttributeValue |
InterchangeTexture2DNode.h |
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bool GetForceLongLatCubemap
(
bool& AttributeValue |
InterchangeTexture2DNode.h |
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TMap< int32, FString > GetSourceBlocks () |
UDIMs begin here UDIM base texture use a different model for the source data Get the source blocks for the texture. | InterchangeTexture2DNode.h |
|
bool SetCustomWrapU
(
const EInterchangeTextureWrapMode& AttributeValue |
Custom attributes. | InterchangeTexture2DNode.h |
|
bool SetCustomWrapV
(
const EInterchangeTextureWrapMode& AttributeValue |
InterchangeTexture2DNode.h |
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bool SetForceLongLatCubemap
(
const bool& AttributeValue |
InterchangeTexture2DNode.h |
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void SetSourceBlocks
(
TMap< int32, FString >&& InSourceBlocks |
Set the source blocks for the texture. | InterchangeTexture2DNode.h | |
void SetSourceBlocks
(
const TMap< int32, FString >& InSourceBlocks |
Set the source blocks for the texture. | InterchangeTexture2DNode.h |
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeTexture2DNode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
InterchangeTexture2DNode.h | ||
virtual void Serialize
(
FArchive& Ar |
Override Serialize() to restore SourceBlocks on load. | InterchangeTexture2DNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UInterchangeTexture2DNode * Create
(
UInterchangeBaseNodeContainer* NodeContainer, |
Creates a new UInterchangeTexture2DNode and adds it to NodeContainer as a translated node. | InterchangeTexture2DNode.h | |
static FString MakeNodeUid
(
const FStringView NodeName |
Build and return a UID name for a texture 2D node. | InterchangeTexture2DNode.h |