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API > API/Plugins > API/Plugins/InterchangeImport
| Name | UInterchangeDDSTranslator |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangeDDSTranslator.h |
| Include Path | #include "Texture/InterchangeDDSTranslator.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeDDSTranslator :
public UInterchangeTranslatorBase ,
public IInterchangeTexturePayloadInterface ,
public IInterchangeSlicedTexturePayloadInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeTranslatorBase → UInterchangeDDSTranslator
Implements Interfaces
Functions
Public
Overridden from UInterchangeTranslatorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanImportSourceData
(
const UInterchangeSourceData* InSourceData |
Return true if the translator can translate the specified source data. | Texture/InterchangeDDSTranslator.h | |
virtual EInterchangeTranslatorAssetType GetSupportedAssetTypes() |
Texture/InterchangeDDSTranslator.h | ||
| Texture/InterchangeDDSTranslator.h | |||
virtual bool Translate
(
UInterchangeBaseNodeContainer& BaseNodeContainer |
Translate the associated source data into a node hold by the specified nodes container. | Texture/InterchangeDDSTranslator.h |
Overridden from IInterchangeTexturePayloadInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< UE::Interchange::FImportImage > GetTexturePayloadData
(
const FString& PayloadKey, |
Once the translation is done, the import process need a way to retrieve payload data. | Texture/InterchangeDDSTranslator.h |
Overridden from IInterchangeSlicedTexturePayloadInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< UE::Interchange::FImportSlicedImage > GetSlicedTexturePayloadData
(
const FString& PayloadKey, |
Once the translation is done, the import process need a way to retrieve payload data. | Texture/InterchangeDDSTranslator.h |