Navigation
API > API/Plugins > API/Plugins/InterchangeImport
Texture payload interface. Derive from it if your payload can import texture
| Name | IInterchangeSlicedTexturePayloadInterface |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangeSlicedTexturePayloadInterface.h |
| Include Path | #include "Texture/InterchangeSlicedTexturePayloadInterface.h" |
Syntax
class IInterchangeSlicedTexturePayloadInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< UE::Interchange::FImportSlicedImage > GetSlicedTexturePayloadData
(
const UInterchangeSourceData* SourceData, |
Texture/InterchangeSlicedTexturePayloadInterface.h | ||
virtual TOptional< UE::Interchange::FImportSlicedImage > GetSlicedTexturePayloadData
(
const FString& PayloadKey, |
Once the translation is done, the import process need a way to retrieve payload data. | Texture/InterchangeSlicedTexturePayloadInterface.h |