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Texture payload interface. Derive from it if your payload can import texture
| Name | IInterchangeTexturePayloadInterface |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangeTexturePayloadInterface.h |
| Include Path | #include "Texture/InterchangeTexturePayloadInterface.h" |
Syntax
class IInterchangeTexturePayloadInterface
Derived Classes
IInterchangeTexturePayloadInterface derived class hierarchy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< UE::Interchange::FImportImage > GetCompressedTexturePayloadData
(
const UInterchangeSourceData* PayloadSourceData, |
Texture/InterchangeTexturePayloadInterface.h | ||
virtual TOptional< UE::Interchange::FImportImage > GetCompressedTexturePayloadData
(
const FString& PayloadKey, |
Once the translation is done, the import process need a way to retrieve payload data. | Texture/InterchangeTexturePayloadInterface.h | |
virtual TOptional< UE::Interchange::FImportImage > GetTexturePayloadData
(
const UInterchangeSourceData* PayloadSourceData, |
Texture/InterchangeTexturePayloadInterface.h | ||
virtual TOptional< UE::Interchange::FImportImage > GetTexturePayloadData
(
const FString& PayloadKey, |
Once the translation is done, the import process need a way to retrieve payload data. | Texture/InterchangeTexturePayloadInterface.h | |
virtual bool SupportCompressedTexturePayloadData() |
Does this translator support the request for a compressed source data? | Texture/InterchangeTexturePayloadInterface.h |