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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/IInterchangeSlicedTexturePayload-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< UE::Interchange::FImportSlicedImage > GetSlicedTexturePayloadData
(
const UInterchangeSourceData* SourceData, |
Texture/InterchangeSlicedTexturePayloadInterface.h | ||
virtual TOptional< UE::Interchange::FImportSlicedImage > GetSlicedTexturePayloadData
(
const FString& PayloadKey, |
Once the translation is done, the import process need a way to retrieve payload data. | Texture/InterchangeSlicedTexturePayloadInterface.h |
GetSlicedTexturePayloadData(const UInterchangeSourceData *, const FString &)
| Name | GetSlicedTexturePayloadData |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangeSlicedTexturePayloadInterface.h |
| Include Path | #include "Texture/InterchangeSlicedTexturePayloadInterface.h" |
virtual TOptional < UE::Interchange::FImportSlicedImage > GetSlicedTexturePayloadData
(
const UInterchangeSourceData * SourceData,
const FString & PayloadKey
) const
GetSlicedTexturePayloadData(const FString &, TOptional< FString > &)
Description
Once the translation is done, the import process need a way to retrieve payload data. This payload will be use by the factories to create the asset.
| Name | GetSlicedTexturePayloadData |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangeSlicedTexturePayloadInterface.h |
| Include Path | #include "Texture/InterchangeSlicedTexturePayloadInterface.h" |
virtual TOptional < UE::Interchange::FImportSlicedImage > GetSlicedTexturePayloadData
(
const FString & PayloadKey,
TOptional < FString > & AlternateTexturePath
) const
a PayloadData containing the import image data. The TOptional will not be set if there is an error.
Parameters
| Name | Remarks |
|---|---|
| PayloadKey | The key to retrieve the a particular payload contain into the specified source data. |
| AlternateTexturePath | When applicable, set to the path of the file actually loaded to create the FImportImage. |