| JointNames |
TArray< FString > |
This map the indice use in the meshdescription to the bone name, so we can use this information to remap properly the skinning when we merge the meshdescription. |
Mesh/InterchangeMeshPayload.h |
|
| MeshDescription |
FMeshDescription |
Currently the skeletalmesh payload data is editor only, we have to move to something available at runtime. |
Mesh/InterchangeMeshPayload.h |
|
| MorphTargetName |
FString |
The name of the morph target. |
Mesh/InterchangeMeshPayload.h |
|
| NaniteAssemblyDescription |
TOptional< FNaniteAssemblyDescription > |
Optional Nanite Assembly data that should be attached to this skeletal or static mesh. |
Mesh/InterchangeMeshPayload.h |
|
| VertexOffset |
int32 |
MORPH We don't have to store GlobalTransform here anymore, since The Mesh node parent bake transform was pass to the payload request. |
Mesh/InterchangeMeshPayload.h |
|