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API > API/Plugins > API/Plugins/InterchangeImport
| Name | FMeshPayloadData |
| Type | struct |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeMeshPayload.h |
| Include Path | #include "Mesh/InterchangeMeshPayload.h" |
Syntax
struct FMeshPayloadData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| JointNames | TArray< FString > | This map the indice use in the meshdescription to the bone name, so we can use this information to remap properly the skinning when we merge the meshdescription. | Mesh/InterchangeMeshPayload.h | |
| MeshDescription | FMeshDescription | Currently the skeletalmesh payload data is editor only, we have to move to something available at runtime. | Mesh/InterchangeMeshPayload.h | |
| MorphTargetName | FString | The name of the morph target. | Mesh/InterchangeMeshPayload.h | |
| NaniteAssemblyDescription | TOptional< FNaniteAssemblyDescription > | Optional Nanite Assembly data that should be attached to this skeletal or static mesh. | Mesh/InterchangeMeshPayload.h | |
| VertexOffset | int32 | MORPH We don't have to store GlobalTransform here anymore, since The Mesh node parent bake transform was pass to the payload request. | Mesh/InterchangeMeshPayload.h |